![]() ![]() To put it another way, it delivers a productivity tool ready to help you save your workspace and restore it when needed without having to waste time moving and resizing windows again. The purpose of WindowManager is to improve your workflow by remembering the position and size of windows on your desktop. At the moment, doesn't seem to offer any backwards compatible getDisplay() method. Rearranging and resizing windows over and over again to recreate a pleasant working environment is both tedious and annoying. WindowManager.getDefaultDisplay() was deprecated in API level 30 in favour of Context.getDisplay() method which requires minimum API level 30. Store the position and size of opened windows Detailed instructions and information about all the commands is available in the user manual so don’t hesitate to take a look to get the most out of this feature. The built-in command editor in WindowManager comes with basic predefined commands that you can insert into your instruction set with the click of a button. It is worth mentioning that advanced users can run custom commands on windows open, close, minimize, maximize and other such actions. The order of the windows can also be tampered with. ![]() In other words, it is possible to change the state of the selected window and force WindowManager to restore it in the future, all by pressing a hotkey. ![]() WindowManager can be configured to remember the last position and size of the selected window, but you can also configure new desktop coordinates and values for the width and height. The rules feature various matching filters, such as the window title and class, the program executable, the window size, and more. A list of all the opened windows is displayed, along with secondary windows or dialogs, if any. The main interface enables you to manage profiles and rules. Luckily, the user manual opens up at first launch, allowing you to have a look at detailed usage instructions. While things should be rather simple with WindowManager, it might take some time to get used to the application. That is where WindowManager comes in, providing a convenient way to create different profiles for saving and restoring the position and the size of your programs. While usually windows do open in the position they were closed last, it might happen that Windows messes around with the way you organize and place applications on the desktop. Just for clarity, I’m not using any Google Play Services or anything here, the steps I took were exactly and only as I described above.If you are one of the many who work in front of a computer on a daily basis, then you probably have a favorite window layout for the applications you use frequently. Sure enough the output is this (1080 x 1920): Connected my Developer enabled Samsung S7 phone and pressed F5.Opened up the Play store and grabbed the first package name of the first game I saw (in “new and updated apps”, yeah, right as if these represent new apps in any way and are not cherry picked for promotion, they’re all so new in fact they each have thousands of reviews already): The key highlight of the window manager is that the configuration for the tool happens at runtime. Not as popular as other options, but a promising option for Linux users. herbstluftwm (I know, a mouthful) is a manual tiling window manager. The bold sections below are from the debug output and show where the native resolution is changed from 1440 x 2960 to 1080 x 2220 (for no reason other than the Package Name, apparently). My guess is that the Android phone is remembering something about an app even after it’s uninstalled/cache cleared/data deleted, and so simply giving a certain package name is causing this weird behaviour.Ĭan anybody guide me towards solving this strange issue please? Public AndroidGameWindow(AndroidGameActivity activity, Game game) This becomes important because Monogame is setting up the game window, view and graphics device based on the wrongSize version. If I change the name value even by one letter then wrongSize suddenly agrees with correctSize, as if by magic. In this example, wrongSize isn’t always wrong, only if I give my app package name a certain name value. The most common release is 3.3.3, with over 98 of all installations currently using this version. Point correctSize = new Point(mode.PhysicalWidth, mode.PhysicalHeight) WindowManager is a software program developed by DeskSoft. It seems there is at least one other way to get this info, like this:ĭisplay.Mode mode = () On Android I’m getting a different screen size depending on the package name I give my app.įor example in Activity1.OnCreate (the effective entry point to my game) I mimic what monogame does to get the current screen size:Ī wrongSize = new () Hello all, first post here I hope someone can help me with! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |